' slide sq w mouse.bas (SmallBASIC) MGA/B+ 2015-07-28 rem from Sliding Blocks Puzzle Game programmed by Hermang H. M. M. rem copied from BP.org 2015-07-26, his last changes on July 5, 2015 in YABasic. rem 2015-07-26 simplified for SmallBASIC with Picture and Alphabet Modes removed. rem 2015-07-27 adding TFsolved checker routine and mouse/graphics in YABasic. rem 2015-07-28 translated again to SmallBASIC for further improvement in SmallBASIC. MaxSize = 15 print "SLIDING BLOCKS PUZZLE" print : print "Select Board size from 3 up to "; MaxSize print "(ie. press 3 for a 3X3 Puzzle) print "(or press 0 to quit) repeat input size if size=0 then print"goodbye!":end until(size>=3 and size<=MaxSize) dim board(size+1,size+1) th=40 'text height, max expansion in SB 11.8 tlx=40 'top left x for board tly=2*th 'top left y for board sq=int((ymax-4*th)/size) 'board sq size plx=3*tlx+sq*size 'for title and text right of board color 0,11:cls 'sets all print fore and back color, squares have to match rect 0,0,2*tlx+sq*size,ymax,9 filled 'set board on blue left side for i=0 to 3 rect 0,0,2*tlx+sq*size-i,ymax-i,0 next initBoard() mixBlocks() showBoard() at plx,3*th:print "SLIDING BLOCKS PUZZLE:" at plx,4*th:print "click block or press arrow key to move block into space," at plx,5*th:print "press Q to quit, escape key to remix blocks" pen on repeat if pen(3) then mx=bx(pen(4)) my=by(pen(5)) if emptyRow+1=mx and emptyCol=my then doleft if emptyRow-1=mx and emptyCol=my then doright if emptyRow=mx and emptyCol+1=my then doup if emptyRow=mx and emptyCol-1=my then dodown endif k=inkey if len(k)=2 then ak=asc(right(k,1)) if ak=4 then:doleft elseif ak=5:doright elseif ak=9:doup elseif ak=10:dodown:endif elseif len(k)=1 if asc(k)=27 then mixBlocks endif if update=1 then showBoard if TFsolved then k="q" until(k="q") pen off if TFsolved then s="Congratulations, Puzzle Solved!" else s="Goodbye!" at plx,10*th:print s end '==========procedures sub initBoard() count=0 for j=0 to size+1 for i=0 to size+1 if i=0 or j=0 or i=(size+1) or j=(size+1) then board(i,j)=-1 else count=count+1 board(i,j)=count endif next next board(size,size)=0 emptyRow=size emptyCol=size end sub showBoard() local x,y,c rect tlx-1,tly-1,tlx+sq*size+2,tly+sq*size+2,0 filled for y=1 to size for x=1 to size if board(x,y) then c=11 else c=0 rect tlx+sq*(x-1),tly+sq*(y-1),tlx+sq*(x-1)+sq-2,tly+sq*(y-1)+sq-2,c filled if board(x,y) then s=str$(board(x,y)) at tlx+sq*(x-1)+sq/2-txtw(s)/2,tly+sq*(y-1)+sq/2-txth(s)/2 print s; endif next next update=0 end sub mixBlocks() repeat for i=1 to 7*size*size dir=1+int(rnd*4) if dir=1 then:doleft elseif dir=2:doright elseif dir=3:doup else:dodown:endif next until TFsolved=0 update=1 end sub swapp() board(emptyRow,emptyCol)=tag board(tr,tc)=0 emptyRow=tr emptyCol=tc update=1 end sub doleft() tr=emptyRow+1 tc=emptyCol tag=board(tr,tc) if tag=-1 then exit swapp end sub doright() tr=emptyRow-1 tc=emptyCol tag=board(tr,tc) if tag=-1 then exit swapp end sub dodown() tr = emptyRow tc = emptyCol-1 tag = board(tr,tc) if tag=-1 then exit swapp end sub doup() tr=emptyRow tc=emptyCol+1 tag=board(tr,tc) if tag=-1 then exit swapp end func TFsolved() TFsolved=0:test=1 for j=1 to size for i=1 to size if board(i,j)<>0 then if test=board(i,j) then test=test+1 else exit sub endif next next TFsolved=1 end func bx(mx) rtn=int((mx-tlx)/sq+1) if rtn0 then bx=rtn else bx=0 end func by(my) rtn=int((my-tly)/sq+1) if rtn0 then by=rtn else by=0 end